For this spot, Stopp helped director Henrik Hansson with grade, final touch-ups and adding and enhancing the in-camera fire with CG fire elements. In some shots, it was impossible to shoot the fire in camera, including the fire effect in the eye close-up, and the shots of the dunk with the hoop on fire. The CG fire was a mix of plates from the set and simulated high-density particle fire in Softimage using the ICE simulation system, and composited in Nuke.